(Rules grouped in Sections)  

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A/A1. Introduction
This Nomic game is intended to try out Justice in Nomic. It is called Nomic Justice (NJ). Nomic Justice is governed by the whole of applicable rules, including those initial rules, such as possibly amended. This whole set of initial rules is called fundamental Law of Nomic Justice - LFNJ.

A/A2. Aim of Nomic Justice
Nomic Justice constitutes an attempt at development of a viable system of prevention and settlement of disputes in a Nomic French-speaking game, this with the ambition to be useful later on for other Nomic.

A/A3. Structure of the LFNJ
(a) The LFNJ is composed of Sections evolving/moving each one as regards its object like a game of Nomic.
(b) the initial Sections are as follows:
- Section of  Fundamental Attributes (Section A), devoted to the rules common to the various Sections;
- Section of Bureaucracy (Section B), devoted to the functions delegated by the collective of the players;
- Section of Channelling (Section C), devoted to the characteristics of the various rules and phases of play;
- Section of Decision (Section D), devoted to the procedures allowing the evolution of the rules;
- Section of Expediting (Section E), devoted to the disputes on the procedures.
(c) the rules in progress are gathered as follows within the Sections:
- Section A: A1 rules in A4, A9 and A10, A29, B32;
- Section B: rules A28 and C30;
- Section C: A5 rules in A8, A11 with A14;
- Section D: A17 rules in A21;
- Section E: A9 rules and A10, A15 and A16, A22 with A27, C31.
(d) the messages allowing the progression of Nomic Justice specify in their subject field the Sections to which they relate. The corresponding flags are [NJ/A ], [ NJ/B ], [ NJ/C ], [ NJ/D ], [ NJ/E ] and [ NJ/Multiples ]. Any individual proposal of rule or codicil can however relate only to only one Section.
(e) the publication of the rules gathered in sections as envisaged in the paragraph (c) above does not constitute an action of play within the meaning of the rule A17 (D/A1).
(f) Players take part distinctly in the evolution of the Sections of the LFNJ. Where necessary, the quorums, thresholds, allowances, penalties and other quantifiable elements relating to the progression of the NJ are appreciated by Section. As needed, the evolution of rules in a section is carried out by using the relevant provisions of the other sections.
(g) The identifier envisaged with the rule A13 (C/A7) is preceded by initial by the corresponding Section.

A/A4. Foreign relations
(A) The game can maintain relationships with other games, federations of games or nomician entities. These relations cannot contravene the LFJN nor  its founding principles. They produce effect only according to what is envisaged with the relevant rules of the game.

(b) Any Nomic game other than NJ may decide to include in its own rules the current LFNJ, in its totality or for one or more of its sections or rules. Notwithstanding any contrary outside provision, the amendments possibly adopted within the framework of the aforementioned part do not produce any direct or automatic effect on the contents of the LFNJ.

A/A5. Founding Principles
(A) Nomic Justice must tend to allow for the nomician setting and the application to Nomic of the  following founding principles:
1 the hierarchy of the rules
2 the compliance with the rules in force
3 the existence of a procedure for resolution of the conflicts
4 the force of the judged thing
5 right to defend oneself
6 the presumption of innocence
7 the possibility of appealing
8 the publicity of the judgements and their motivation
9 proportionality of the sorrows
10 single character of the punishment and time-barring
11 access to information by the parties
12 the sanction of abuses
13 equality among the players
14 non-retroactivity of the administrative acts
15 continuity of the authorities
16 respect of the rights of defense
17 the possibility of lodging appeal counters the administrative acts
18 the intangibility of the acquired rights
19 not-implication of a judge in a litigation
20 the not-monopoly of the integrality of a field of jurisdiction
21 management of the "costs" of justice
(b) scamming, whether it is noted or caused, is an absolute and irremediable contradiction within the rules in force which prevents the continuation of the part. The report of scamming can justify the adoption, according to prescribed forms, of temporary exemptions from the rules in force.

A/A6. Ethics
(a) Nomic Justice is subjected to the rules of the ordinary world, except mention to the contrary. In particular automatically apply, and must thus be respected, the rules of the Netiquette, those of the hierarchy Fr.* and the Fr charter.rec.jeux.nomic.
(b) Any participation in this game is a moral contract on these points with the other players.

A/A7. Public nature of the proceedings
(a) Are taken into account for the management of the rules only the messages published on frjn within the framework of the game.
(b) proposals for rules calling upon resources external to those placed at the disposal within the framework of the messages allowing the progression of the part are normally not admissible.
(c) cross posting is tolerated insofar as it respects the Netiquette and the charter of Fr.rec.plays.nomic, in particular on non relevance.
(d) publicity for the forum or the game is extremely welcome.

A/A8. Limits
(A) All that is not prohibited or is not regulated is authorized as long as there are not transgression of the rules in force or failure with ethics.
(b) the discussions and arguments are welcome, within the limits of the courtesy, good faith and compliance with the rules in force.

A/C10. Semantic reference frame

TLFI is the semantic reference frame of Nomic justice and all its sections.
This rule is struck of nullity in the event of inaccessibility of the TLFI for all the players for one length of time exceeding one month without interruption.

A/A9. End of the game
A rule can specify the conditions under which it is put an end to the part, except case of duly noted scamming.


B/A1. Delegation
(A) The players can delegate certain functions to some of them. One calls "functions" the administrative formalities necessary for the setting in operation of the rules.
(b) nature, the range, the extent and the duration of each delegated function must be specified in a validated rule.
(c) the rules delegating the functions must specify the methods of nomination and replacement of the bearer, as well as the procedure to be followed in the event of deficiency.

B/C2. Function of clerk
(a) It is created a function of clerk of Nomic Justice.
(b) the clerk performs, by delegation of the players, the following functions:
- up to date maintenance of the list of the rules and codicils, publication of the results of the votes, classification as needed for the rules and codicils;
- more generally, and as needed, administrative follow-up of the procedure of management of the rules.
(c) the players can appoint to other delegates whole or part of the functions delegated to the clerk pursuant to the present rule.
(d) the clerk can be assisted by an assistant who replaces him at his request, or in the event of unavailability of the clerk according to what is prescribed.
(e) the clerk and his assistant are named for one undetermined period, according to a procedure established by codicil. Pending the adoption of the aforesaid codicil, the proponent of this rule acts as clerk.
(f) There is unavailability of the clerk within the meaning of the subparagraph d) above when the clerk whose intervention is requested by a player abstains to take part in the game for at least a length of time fixed by codicil. Pending the adoption of the aforesaid codicil, this duration is fixed at 48 hours.
(g) unavailability is announced to the diligence of the players by the publication in the game of a  message marked out [ NJ][Absence][Clerk ].
(h) In the event of unavailability of the clerk, noted by message and not disputed in the prescribed forms, and in the absence of assistant, the author of the first message of announcement acts as clerk, during the time required to organize a new designation.


C/A1. Operation
(A) Nomic Justice progresses by the publication on frjn of messages carrying in their title the flag "NJ". Any message is identifiable by its ID.
(b) the rules in force evolve/move starting from the initial rules of the game, by the addition, the amendment, the suppression, the cancellation or the precise details brought to the rules, according to messages published by the players.

C/A2. Players
(b) Is a player of Nomic Justice that who takes part in it in the form of proposal, of discussion around a proposal or vote cast in accordance with the provisions of the relevant rules into force.
b) the players form a temporary collective whose members accept the

C/A3. Rights of the players
The participation of a player can be refused, ignored or be restored only pursuant to one or more relevant rules.

C/A4. Compliance with the rules
(a) All the players must constantly remain faithful to the letter and the spirit of all the rules in force , while respecting the set of priorities of those.
(b) the transgressions can be the subject of different penalizations according to the species, in accordance with what will be prescribed.
(c) In the event of conflict between the letter and the spirit, it is the spirit which prevails.

C/A5. Nature of the rules
(a) The rules are either mutable, or immutable. The immutable rules can neither be amended, neither cancelled, nor removed. The mutable rules can be amended, cancelled or be removed.
(b) the rules can be supplemented by  devices named "codicils", which specify certain aspects of a rule in force. Codicils are treated like rules, except contrary explicit provisions.

C/A6. Series of rules
(a) The rules are classified in series, identified by a letter.
(b) the initial rules of the game are the rules of series A. They are immutable.
(c) the rules that have been subsequently adopted in complement of the initial rules are classified in the series B if they are immutable, in the series C if they are mutable.
(d) the codicils are classified in the series K.

C/A7. Identifiers
(A) Any rule is identified by a single identifier.
(b) the identifiers in each series comprise non-null positive integers, in the form: {letter of the series} {integer}.
(c) a new rule takes the last free integer according to all series taken together.
(d) a modified or transmuted rule guard its {integer}.
(e) the {integer} of a cancelled or removed rule cannot be re-used.
(f) an identifier also contains the number of the version concerned which cannot be void and is growing from 1with each modification or transmutation.

C/A8. Transmutation
(a) A transmutation consists in passing a rule of a series to another. The codicils can pass only from the series K to the series C.
(b) the transmutation is neither an amendment, neither a cancellation, nor a suppression of rule.


D/A1. Actions of the players on the rules
(a) A player can perform only one of these actions at the same time, and it will have to expect the result from it to start another of them:
· to propose the creation of a rule
· to propose the modification of a rule
· to propose the suppression of a rule
· to propose the transmutation of a rule
· to propose the revamping of the rules.
(b) a player can constantly give up an action in progress. It renouncement releases him for another action. The renouncement can be imposed under prescribed conditions.

D/A2. Revamping
A revamping of rules consists starting from two or more rules to make a new one. It is authorized only on mutable rules. That involves the suppression of the original rules and the creation of new rules. revamping is carried out within the framework of the rules which specify the methods of implementing it.

D/A3. Decision-making
(a) The decision-making on the actions is carried out by vote of the players, according to what will be prescribed.
(b) the vote intervenes once completed the phase of corresponding proposal.
(c) the introduction of a right of veto must be the subject of a specific rule which is to specify the range, the method and the grounds for appeal which are then applicable.
(d) the result of the vote must be published before taking effect.

D/A4. Management of the rules
(a) The management of the rules notes the decision-making on the actions of the players.
(b) Any decision-making comprises three obligatory consecutive phases, initiated each one by a message appearing at the beginning of a thread of discussion:
i) a phase of proposal, marked out [ NJ][Annoucement][{action}][{libel} ] + [ {a possible sequence number} ]. During this phase, the proponent can modify his original proposal by taking account of the opinion of the other players. It will have to then add a sequence number. It cannot be made more than two new presentations during the phase of proposal, and those do not add anything to the time allowed for the duration phase of proposal.
ii) a phase of vote, whose beginning is marked out [NJ][Vote][{action}][{libel}], for which is taken again the proposal, possibly amended, submitted to the vote of the players.
iii) the phase of result, marked out [NJ][Result][{action}][{libel}][{result}].
(c) the {action} is one of the following wording, corresponding logically to one of the possible proposals: [ Creation ], [ Modification ], [ Suppression ], {Revamping ], [ Transmutation ].
(d) the {libel} is a very short recall of the proposal. It is the same one, from the original proposal to the result. Except in the event of creation, it must contain the number of the rule on which the action is started. (numbers, if it acts of a recasting). The {libel ] becomes the heading of the rule, if it is validated: < rule number> - [ {libel} ].
(e) the { result} can be: [ Rejected ], [ Withdrawn ] or [ Adopted ] + [ {the number of the rule with which the action finishes} ]. If no specific authority is indicated to do it, it is to the proposer to proclaim the result. A rule is validated with the proclamation of the result under the beacon [ Adopted ]. The validated rule takes effect of the moment of the publication of the message {result}  but applies only for the messages published later on.
(f) According to what is prescribed, it can be appealed against, or be made application of a veto on each phase of the decision-making. The appeal is suspensive, except contrary explicit provisions. The appeal constitutes a phase of play for the management of the rules.

D/A5. Bonuses and penalties
(a) Each phase of play can cause the attribution of bonuses or the imposition of penalties or pledges to the players according to prescribed rules.
(b) the attribution of bonuses or the imposition of penalties or pledges can relate only to one precise object, and result from the application of a beforehand validated rule.


E/A1. Hierarchy of the rules
(A) In the event of conflict between two rules in a series, that with lower integer has priority.
(b) In the event of conflict between two rules of different series, that of the series alphabetically lower has priority.

E/A2. Conflicts on the interpretation or the application of the rules
The treatment of the conflicts relating to the interpretation or the application of the rules is carried out within the framework of the game.

E/A3. Validity of a vote
(a) The vote is noted by the publication of a valid message in direct response to the message initiating the thread of vote.
(b) the vote appears in the body of the message, except headings, signature. It is a direct answer to the put question.
(c) If there are several votes of a player, only the last vote posted within the deadlines is taken into account. If there are several votes in the body of the same message, only that is considered appearing in last position in the message.
(d) It can be cast only one vote per player for the same proposal submitted to the vote. The vote by proxy is not allowed.
(e) A defect of the respect of the preceding conditions, the ballot paper is invalid.

E/A4. Qualified majority
The decisions are normally made in the  absolute majority of the voters having expressed a valid vote. However, the adoption of certain proposals can require a qualified majority or a quorum of voters according to what will be prescribed.

E/C8. Determination of the quorum and other thresholds
(a) If necessary, the quorum of players necessary for the decision-making including the application of a rule or a codicil or the examination of a proposal is appreciated on the basis of number of players registered at the time of the publication of the message whose follow-up requires the application of such a quorum.
(b) the clerk is in charge of the keeping, the update and the publication of the list of the registered players.
(c) the publication of an up to date list must normally intervene in the 48 hours of the publication of a message whose follow-up requires the application of a quorum.
(d) the contents of the list is subject to dispute according to what is prescribed. The failure with the obligation of publication of the up to date list can cause a report of unavailability according to what is prescribed.

E/C9. Datation
As needed, the date of a message is established on the basis of the field NNTP-Posting-Date if present. Failing which, the approximate date is established on the basis of the sequence numbers allotted by the news servers (Xref field).

E/A5. Disputes
(a) The conflicts among players on the implementation and the management of the rules of the game are treated within the framework of the game according to the applicable procedure. The base of the procedure of treatment of the conflicts and requests for interpretation is in the respect of the applicable rules and that of the Principles founders.
(b) Is part to a conflict any player having published a message at the beginning of a thread carrying the flags [ NJ][Contestation][{action}][{libel} ]. The body of the message must specify, so that the dispute is admissible, the ID of the message blamed, the rules in question, the request for remedial action formulated by the player author of the dispute.
(c) are time-barred the disputes relating to a message dating of more than 72 hours at the time of the publication of the message of dispute. The delay between the message of dispute and the disputed message is established by comparison of the fields NNTP-Posting-Date.
(d) the author of the message blamed is also part to the conflict, if the latter relates only to one single message, or on several messages of the same player.
(e) In the absence of prescribed specific procedure, the conflicts resulting from the application or the interpretation of the rules are treated either amicably between the parties to the conflict, or by arbitration.
(f) the amicable resolution of a conflict is noted by the collective of the players.
(g) If asked by a player and supported by another, arbitration is enacted immediately. It is not taken action on a non seconded request for arbitration.
(h) the Arbitration Board is consisted of the totality of the players except those parties to the conflict. The arbitration is a decision-making process subject to what is prescribed as regards Rules Management.
(i) the arbitration is a procedure of appeal suspensive and non opened for dispute. Its result can acquire force of rule, if it is thus specified in the call to vote.

E/A6. Retroactivity
(a) The rules produce effect only of the moment when they are validated, and for the future.
(b) the fact of proposing to create, modify, cancel, remove, transmute or redesign rules does not go against the principle of non retroactivity, nor does the fact of making a decision on these proposals.
(c) the cancellation of a rule brings back the game at the stage where it was at the time of the original proposal of the cancelled rule. All the actions derived from the cancelled rule are cancelled, except provision clarifies contrary.

E/A7. Rule of law and common law
(a) Any decision must be founded on the rules in progress and the particular circumstances which surround it.
(b) Exhibiting a precedent, a jurisprudence or a common habbit does not exonerate the players of the obligation to base a decision on the only rules applicable to Nomic Justice.
(c) the methods of the recourse to an internal jurisprudence can however be specified in one or more rules.

Version from May 1, 2004.